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Percentage Points System

The Percentage Points System (PPS) is a new way to calculate statistics for teams and quizzers in an attempt to more fairly represent their performance at a tournament. The basic idea is to only calculate statistics based on performance up to the point at which a game is locked.

Credit for the PPS statistics concept goes to Chad Nash, Ryan O'Neil, and Calvin Fisher, who have been discussing and calculating these statistics since 2005. Much of the information below is directly quoted from their discussions.

Rationale for the PPS

There are quite a few quizzers through the years that have gotten two wins and two losses then loaded up on the 90+ free points in the losing quizzes and taken ATT spots from people rightly deserving. Calculating ATT based on PPS would more accurately represent the true worth of points being scored because it's while the competition is still going. This system rewards quizzers who get the job done while the game still matters!

Calculating PPS Statistics

Quizzer PPS - the percentage of the total points that the quizzer scored while the game was still competitive. To calculate, take the number of points earned up to when the game was locked and divide by the number of possible points at the time the game was locked - comes out to be a percentage of the points that the quizzer scored while the game still mattered

EA - Extrapolated Average - (PPSx350) - represents the number of points that a quizzer would score IF they were to continue quizzing at the pace that they were when the game was locked; basically, it just gives some more "quiz-type" scores to look at instead of speaking in percentages.

All other statistics are calculated the same way as usual, except that they are based only on the questions up to the point at which the game is locked.

Advantages of PPS Statistics

Disadvantages of PPS Statistics